About
One search. Every store.
GamePrice answers a single question properly: what does this PC game cost right now, and where is it cheapest? Then it shows you how many people are actually playing it.
Why it exists
Price comparison sites tend to bury the answer under banners, affiliate rails and expired deals. The number you came for is usually three scrolls down and rarely says when it was last checked.
This one puts the ranked price list first, marks every figure with the moment it was verified, and leaves the rest of the page quiet.
Where the data comes from
Nothing here is scraped. Every number arrives from a provider that publishes it.
- Prices across ~30 stores come from CheapShark, including the all-time low. Outbound links use their redirect, as their terms require.
- Steam's own price is read directly from Steam, separately from the aggregator — so a game's Steam column is filled even when CheapShark has not indexed that particular listing.
- Player counts, review scores, artwork, metadata and developer news come from Steam's public endpoints. Player numbers are samples taken roughly every thirty minutes, not a live feed, and the page says so.
- Tags, Metacritic and critic scores come from RAWG. Steam has no equivalent of descriptive tags — its categories are feature flags like Trading Cards — so tags such as “Story Rich” are RAWG's.
- Free giveaways come from GamerPower, and the store charts are Steam's own front-page rankings.
How a game gets here
The catalog is seeded from CheapShark's deal feed and a list of franchise searches, then it grows on its own: searching for a game we do not have fetches it from both CheapShark and Steam and keeps it. Prices are refreshed on a schedule, most-viewed games first.
So the catalog ends up reflecting what people actually look for, rather than a list chosen in advance. If a game is missing, searching for it is usually enough.
The rules we hold ourselves to
These are enforced in the code, not just stated here.
- No value is invented. A missing price renders as empty, never as $0.
- Every price carries the moment it was checked, and is flagged once it goes stale.
- A game we have not priced yet says so, rather than implying no store sells it.
- Scores from different sources are shown separately. We never average Metacritic and Steam into one made-up number, and a critic average built from fewer than three outlets is discarded.
- Prices stay in the store's own currency. A converted figure is never presented as the real price.
- Price history is built only from changes we observed. Nothing is back-filled.
- Similar titles are not merged unless the match is certain, so editions and bundles stay distinct from the base game.
No accounts, no tracking of you
There is no sign-in. Nothing here needs to know who you are, so we do not ask and do not store it. Wishlists and price alerts were built and then removed for the same reason — they are a different product, and each one put a table and a privacy obligation between a visitor and a price.
Anonymous usage analytics tell us which pages are worth improving. That is all.
What it is not
GamePrice sells nothing and is not a storefront. It is not affiliated with Steam, GOG, Epic Games, Humble, or any other shop whose prices it shows. When you buy, you buy from them, under their terms.
Found something wrong?
A wrong price or a missing game is worth telling us about — it usually points at a game matched to the wrong provider entry. Send us a message.
